The Dark Ages - Southern Seas - Act 2 - Skalfier Keep - Fall 2, 56AD

Hide all replies | Show all replies Original topic
16 Mar
The Dark Ages - Southern Seas - Act 2 - Skalfier Keep - Fall 2, 56AD
16 Mar
(Everyone except Graian)
Flashes of light. Voices. Can't see. Something is over your head. Noises. Can't move hands. Can't move legs. The smell of the earth. Chuckling.
These are the first impressions you have as you begin to regain consciousness. Depending on your constitution and overall health, you either have a headache, or none at all. And you find that you are indeed bound, unable to move your wrists, elbows or legs. You also have a burlap sack over your head. If you squint and are positioned right, you can catch glimpses, fuzzy and indistinct, of movement.
You are hearing quite a bit though.
The sounds of men talking, chuckling, organizing. Horses whinnying and being moved. The sickening sounds of blades punching into flesh and the cries and screams of the dying - apparently human.
You also may, depending on if you move or not, or if someone noticed you were awake, feel a blade at your own throat and a growled command of "Be still 'n keep yer trap shut, or yer dead."
You can hear Grenweeve ordering men around. From the sounds of the commands, the caravan is being reorganized, some items moved. You hear the crashes and thuds of perhaps crates or barrels being tossed onto the ground, some breaking or being broken into.
(I will pause here and see if anyone wants to attempt to do something, or has a specific question. Then I'll continue.)
16 Mar
Takashi will bide his time, and remain silent and calm. Saving his energy and anger for a more appropriate time.
16 Mar
Callin will calm his mind and try to focus his listening to Grenweeve. Try to make sense of his orders and what happened to Gillian.
16 Mar
His orders seem to mostly be about which carts contain weapons or foodstuffs or the most valuable goods, and getting them loaded into carts for transport. He chuckles meanly after the screams die down. You don't hear anything specific about Gillian, nor do you hear anyone who sounds like Gillian.
17 Mar
Then Callin will simply bide his time and wait for the Light to present a better opportunity to shine. During this time Callin will pray gathering his will for the upcoming day.
17 Mar
Atacius will just wait cursing his luck under his breath, hoping he doesn't get killed. "That Grenweeve better stick to his word, or by the memory of old grand-grand-grand Fribus Lightfoot I'll carve his heart out.", promises silently to himself.
17 Mar
(Everyone except Graian)
It feels like forever, listening to the activity. The groans of the dying and then their silence. Every so often, a sword is poked at you with a curse or command of "Stay still!"
You hear the "heeyaaa!" and creaking of carts as they leave. Human voices still call back and forth and soon you hear commands and the resulting smell and sound as whatever remains is fired. Then the sounds of horses galloping off and then.. silence. Except for burning, snapping wood. And the smell of smoke, which is quite close to you all.
And... a groan/wheeze.
18 Mar
Atacius will count to 50 and then try to break his bindings.
18 Mar
The ropes are just bound too tight for you to break free of them. But... after your first attempt, you hear Takashi free himself!
18 Mar
Takashi will attempt to free himself from whatever is holding him. "This is Takashi! Who else remains? Callin?!?! Atacius?!"
Takashi twists his arms in his bindings, exerting as much force as he can. Slowly, he feels the fibers in the rope begin to give - the fools used old rope to secure him! Haha! With a final burst of exertion, the rope tears and Takashi find his hands free.
"My hands are free! Let me remove my other bindings, then I will assist the rest of you!"
Takashi removes his blindfold, then unbinds his feet and/or legs. Once this is done, he will hurry to those still bound and assist them in freeing them from bondage.
18 Mar
(@Alan Krause - I've started a private wave with you to share a couple of things. See that, and then feel free to do as you like, now that you are free.)
18 Mar
Ok - will continue below...
17 Mar
Those who wish to try and break their bonds - please perform a Minor Strength test. I'll rule you can do it once per turn for 3 turns consecutively, then you must rest.
18 Mar
Callin will Finish his prayers and attempt to break his bonds.....
Callin with the strength of the Light breaks his bonds and removes his Blindfold. "By the Light I am here and can lend my hands Takashi....." As the blindfold is lifted Callin utters an Oath under his breath.. "By the Light, these are not men, they are abominations!" Seeing Graian down and hurt Callin quickly removes his leg bonds and heads to Graian and attempts to ease his pain and manage his wounds...
"Relax Graian, the Light is on your side, let me ease your pain....." Callin lays his hands on Graian as warm light fills his palms, and helps to mend the wounds...
Cure Light wounds: 3 HP for Graian
Redacted spell :).
18 Mar
(Not necessary - I just didn't have a chance to write back. Let me talk about "spell effects" in OOC, but your healing/priest effects would be able to take care of his wound, without the spell, there was no HP loss. So you still have that spell.)
17 Mar
(For Graian)
Pain. Crashing pain in your skull. Each heartbeat... pain. You have not felt pain like this before, to where each beat of your heart feels like your skull is splitting open again and again. You can't really hear anything over the ringing in your ears. Your senses seem dulled due to the pain.
Your hands and feet are tied, and you still have the sack over your head and the gag in your mouth.
18 Mar
Graian, tries to still the pain, slows his breathing and lays still collecting his thoughts.
19 Mar
With Gillian's touch, the headache recedes some and the blood stops flowing. You will still have a nice scar and the headache is still there, but not nearly as much as before.
19 Mar
Graian open his eyes... "Thank You Callin, I feel much better." Graian looks around and is shocked by what he sees, he see Gillian and tries to get to his feet,
18 Mar
Takashi, now free from his bonds, will move to help Atacius first.
"Friend, allow me to help. I was lucky in that the fools used old and worn rope to secure me. Be warned that what you are about to see is not a pretty sight. So many dead or nearly so. If you could free the wild-man that joined our caravan, I'll attempt to rouse the priest and see if he can see to the elf, who looks to be in bad shape. There is also someone else here in a sorry state, but I have yet to look at them."
18 Mar
"Thanks boss, thanks.", he says rubbing his wrists and ankles. He watches the carnage around with sad eyes, feeling sorry for those who didn't make it and grateful for being alive, though he can't help a pang of guilt.
Coming out of shock he looks for his comrades, and if they're all right he'll go help the wild-man as Takashi asked.
18 Mar
"Go easy, Atacius. Some fell sorcery was at work here, and lingers behind like a bad smell."
Takashi will make his way to the man in fine clothes, moaning and rolling a bit to check on his status, and to lend any aid if possible.
19 Mar
It is Gillian. He has been run through with a spear and part of his shoulder has been hacked into. It's easy to see that these wounds are mortal, and he has moments to live. He sees you and barely can move one hand to beckon you over.
19 Mar
Callin will head over as well. Is there any chance that a cure light wounds would be able to help the man? Or is it only that I can ease his pain as he passes?
19 Mar
As you head over there, you can see Gillian whisper to Takashi and then he expires... his last breath a shuddering painful exhale.
19 Mar
"Gillian, we have been betrayed by Greenweeve. Slaughter and death surround us. Callin will try and ease your suffering, but your prospects do not look good."
20 Mar
Graian joins them around Gillian's body,
19 Mar
Takashi bends down to hear what appear to be Gillian's last words, and then looks up as Graian draws near.
"I am afraid that there is naught that can be done for Gillian. His last whispered words to me were: 'Del..te.. in league. Keep... you... framed... someone rides ... hurry... or ... lives... forfeit. So... sorry.... love Eslema...'.
Most curious..."
19 Mar
"I saw them putting items into our bags just before they knocked me out. This makes sense, they want us to take the blame but why bother?" Graian asks
19 Mar
"So Greenweeve can come back to down after an escape from Delmonte and start the whole process over again! Check our packs and lets remove items that are not ours, then try and track down the rider who is heading back." Callin pauses for a moment then says: "But first I must give Gillian and the others their last rights. They deserve that much at least.... What do the rest of you think?" Callin asks looking at the others.
Oliphas, loath to regain conciousness, as he feels the beginnings of a headache already coming on, hears the party murmuring nearby and decides that trying to break his bonds would require more of an effort than he is willing to put forth as it seems that they are not under any immediate threat. He instead opts to call out to his companions asking for assistance in freeing himself
20 Mar
Atacius frees the wild guy from his bonds and help him stand.
"Let's clear our names first Callin, then we bury the poor bastards. Wouldn't wanna be eaten by vultures or worst if I were in their places.", he says while helping Oliphas.
20 Mar
Takashi will search through his belongings to see what, if anything, has been planted among his belongings.
20 Mar
Graian also looks though his belongings.
20 Mar
You find several pieces of paper with a symbol - it looks like a fist with lightning come out of it from the top and bottom. The papers look like the manifests of the caravan, as well as instructions on how to ambush and rob the caravan.
20 Mar
"This is not good. Documents that implicate us in the slaughter."
Takashi looks closely at the documents. Is there anything there that could be used as helpful to identify the person who scrawled the documents?
20 Mar
They seem to be made by someone who knows their letters. There is a stylized "D" at the bottom.
20 Mar
Callin will say a prayer for those that have fallin in battle this day, and will vow to return to finish the burial. He will then sort through his belongings.
20 Mar
Callin, you do not find documents in your belongings.
20 Mar
"Interesting, I do not have any incriminating documents in my pack. The plot thickens a bit more!" Callin scans the area again in thought. "So how should we go about clearing our names? SHould we attempt to track the theives down, or try and head off the rider Gillian speaks of" Callin will continue looking around to try and find some sort of tracks that head in a different direction the larger group of theives.
21 Mar
It's pretty obvious that the caravan set off to the east. You were just coming out of the valley that separates the Kingdom from the lands around Skalfier, so you can see the hills in the far off distance. They are probably a half to full day's travel.
Upon seeing the instructions on how to ambush the caravan.....Callin will try and look at the hand writting....Does it seem the match the manifests? Do the instructions all share the same handwriting? Perhaps we can somehow show this is Greenweeve doing.
22 Mar
"Are our names in those documents? If not, toss them to the fire", Atacius suggests as he looks through his belongings.
Then he'll look arous to see if there's anything salvageable (?).
22 Mar
Atacius, there is a similar set of documents in your pack as there was in Takashi's. There don't appear to be any names on them, aside from the stylized "D".
There are many things salvagable, as part of the caravan was left behind, with the smashed barrels and crates. Clothing, household items like pots, pans, food stuffs like grains, a barrel of salt, vegetables, flour. A few textiles. Was there something specific you were looking for?
23 Mar
All right, he'll throw the papers into the fire then.
Nothing specific, just try to sort the things that are in better shape that could be sold in Skalfier.
23 Mar
We'll do this by time then... because of the way things are scattered, if you're looking for saleable merchandise, anything can be sold, but I'm assuming you're looking for goods. So tell me how long you want to spend, and I'll let you know what you come up with.
He'll start gathering goods in one spot until the group decides to leave. Is there any surviving cart/wagon or horse/mule we can use to carry them?
22 Mar
Oliphas will thank Atacius gruffly and then also look through his belongings for similar papers, muttering under his breath, cursing the cowardice and pointless complexity of these doings
23 Mar
You find no documents in your belongings. Only Atacius and Takashi appear to have had them.
21 Mar
"It is going to be difficult to catch them on foot", Graian comments " We know Grenweeve is involved along with some of his guards, he is going to assume we are still tied up so when the rider comes we have an advantage... the question is how many will come?" Graian walks around the remnants of the camp thinking about the options they have.
23 Mar
Takashi says, "I am worried about what Gillian said to me, and still trying to understand its meaning.
Del..te.. in league.
Clear enough, I think. Delmonte is in league with Greenweve and the bandits that ambushed us.
Keep... you... framed...
The framed portion is clear, seeing as to the documents we've found stuffed in our belonging. Perhaps they have left other documents that point to our guilt back at the keep?
someone rides ... hurry... or ... lives... forfeit.
Not sure here - someone is riding somewhere, and we need to hurry?
So... sorry.... love Eslema...
A last farewell to his love, I think.
So, what do we do? I don't think we can outrun the locals, having no horses. And if we do run, then we are fugitives in this land forever more. I think the best bet may be to head back to the Keep and give a full report as to what has happened here. Save the documents as evidence, and bring everything back that we can and still make good time.
What do the rest of you think?"
23 Mar
"I also think we should return to the Keep and talk to the Marshall" replies Graian "I cannot understand why they left us tied up, if they wanted to frame us why not just kill us and be done? They can then return saying they escaped. The someone rides part is a little puzzling, I don't think it is our lives he was commenting about, Let us have one more search of the camp and gather as much information as we can before we head back."
23 Mar
"I think someone has its own agenda and is trying to frame this Delmonte guy. That's why we were left alive and with these documents.", says Atacius wiping the sweat from his brow, after after the effort of carrying some surviving goods.
"Maybe he's not the bad guy after all. I judge people by their actions and so far I haven't seen him. It's all hearsay.", he takes a sip from his waterskin.
"We're just pawns in a bigger game, I'm afraid."
23 Mar
"A very good point, Atacius. Hmmmm. Perhaps the fram was not meant for us, but for this Delmonte character. A most interesting idea. Are we ready to head back to the keep?"
23 Mar
Callin gathers his belongings after last rights and nods "Yes I think it is time to return to the keep. And if we can find this rider, I think we need to shine the Light upon him for his treachory!"
24 Mar
"An interesting viewpoint Atacius, worth consideration," replies Graian "I will also see if the description of the Mage rings any bells with the Marshall."
24 Mar
"I also agree that it is best to return to the keep with this news, a thorough search for answers is required and that is as good a place as any to begin looking" says Oliphas as he gathers up his meager belongings
25 Mar
As you are packing up your few belongings (which managed to survive by luck of the Gods, or the Light, or just the roll of the dice, as it were..) you hear a horse cantering up towards the camp. The unknown horseman bears a tabard over his leather armor - it has the same symbol as was on those mysterious documents (now burnt in the flames) as well as - Graian - they are the same symbols that you saw on some of the men who were helping to rob the caravan.
As he pulls into the middle, he realizes that he's not alone. With some surprise, he looks at you all you look at him, neither of you expecting to see the other. His mouth forms an "O" and his eyes widen.
(For tactical purposes, I'll assume that you all are at roughly the cardinal locations around the caravan, and roughly thirty feet away from each other and him. Lazy DM.)
26 Mar
Atacius will try to frighten the horse, by yelling and waving a blanket or hitting pan with a spoon (whatever is at hand), hoping it'll bolt and drop the rider.
26 Mar
Graiain will step forward and calm Atacius.. "Who are you and why are you here?" he asks in a commanding voice
26 Mar
Takashi will stand calmly, with his battle axe readied, and keep a keen eye on this new stranger.
26 Mar
Callin will draw his throwing Hammer and narrow his eyes (aiming) while he waits for the response of the man. He will whisper a prayer as he aims..."My the Light guide my hammer true, should this man intend to do us harm"
26 Mar
He looks around in shock. "You... you're... you're not supposed to be up and about!" He wheels the horse around to flee.
(We'll drop into combat rounds now. Let me put up the old template we used.)
26 Mar
COMBAT BETWEEN HORSEMAN AND PARTY
1 Apr
Round 1:
You are in position as laid out by the graphic on OOC. The horseman looks to be wheeling his horse about and fleeing.
DECLARATIONS:
Takashi - Will advance on the horse and rider, and attack the rider if in range.
Atacius - Will grab a rock and try to hit the rider.
Callin - Will hurl his throwing hammer at the rider
Graian - Cast Light Spell on rider's eyes (attempt at least...)
Oliphas - Will attempt to cast Entangle to trip up the horse
INITIATIVE:
PCs: 2
Monsters: 5 (Monsters have initiative)
26 Mar
Are we rolling individual iniitiative? I rolled 2
26 Mar
No, it's for the group - per the houserules: http://docs.google.com/Doc?id=dcmsh84t_55fj8k2z4f
So since you spoke up first, PCs have initiative with a 2... still possibility that monsters could roll a 1... ;)
26 Mar
Ugh, sorry everyone!
26 Mar
We haven't much luck in the die roll area, but that is merely continuing our long tradition of sub-par rolling! ;>
29 Mar
RESULTS:
1st missile/spell phase:
Monsters - no missiles.
PCs - As rocks thrown by Atacius and a hammer thrown by Callin sail over the bandit's head, a blinding light ball cast by Graian centers itself on his face, and vines writhe and thrash out of the ground around the horse's feet. The bandit screams in fear "I can't see!" and the horse responds with a frightened whinny and snort.
30 Mar
Attacius attack roll:
Gabriel Perez Gallardi rolled 1d20 for a total of 5
Gabriel Perez Gallardi rolled 1d20 +3 for a total of 7
30 Mar
You just roll with your level bonus and any other bonuses for the to hit. The House rules have the breakdowns on the +'s using the Delta Target20 approach.
31 Mar
Graian Casts Light at the Eyes of the Rider
31 Mar
Saving throw for bandit - fails. Bandit is blinded. Movement will now be interesting.
Saving throw for horse - saves. Horse moves at half speed in the first round (20ft radius of spell around horse)
31 Mar
@Joseph Schnurr- if you would please roll a d20 to see if you hit the bandit with your thrown hammer.
1st movement phase:
Horse is limited to 90'/round due to Entanglement, so it moves 45' in the due north direction, moving to avoid carts. The horseman manages to keep ahold of the reins. The horse is now directly behind where Takashi started.
1 Apr
4d6 on a difficult task of keeping hold the reins when surprised/blinded. Passes.
Random direction 1 being due north, etc... - should be 1d8, sorry - due north.
Takashi advances half of his movement towards where the rider was... and manages to avoid getting trampled as the horse rushes right past him.
2nd missile/spell phase:
1 Apr
OK Players... Atacius, still throwing?
Yeah, he's throwing another one at the bandit.
Gabriel Perez Gallardi rolled 1d20 for a total of 5
Gabriel Perez Gallardi rolled 1d20 +3 for a total of 15
1 Apr
Hit. I'm going to rule that the rock is 1hp worth of damage, but lets see, with the blindness and general chaos, if the bandit can manage to still keep astride the horse. (using the roller from the previous comment.) He manages to once again, keep ahold of the reins.
Monsters - no missiles
PCs - Atacius manages to score a single rock to the shoulder of the bandit, who lets out a shout (among the screams and cries he's already making with being blind and riding on a horse that is going on its own) but he manages to hold on, probably for dear life by now.
2nd movement phase:
Takashi finishes his move towards where the bandit used to be.
The horse continues to move north another 45' and is now free of the entanglement.
3rd missile/spell phase:
No missile fire in this phase. All spells have been cast/taken effect.
Melee phase:
No melee possible.
END OF ROUND.
3 Apr
Round 2:
The horseman, blinded by Graian's spell but hanging on for dear life, has traded places with Takashi (roughly). The horse is 90' feet north of where it started, and Takashi is roughly where the horseman was.
DECLARATIONS:
Takashi - Will run towards the horse and attempt to engage the rider in melee (a charge?).
Atacius - Now that the rider is farther he will ready his sling with a bullet.
Callin - Will draw his Hammer and run toward the rider and attempt to engage as well.
Graian - will move forward and attempt to get within dart range
Oliphas - Will also load a bullet into his sling in preperation to shoot
INITIATIVE:
PCs: 5
Monsters: 4
RESULTS:
1st missile/spell phase:
Atacius and Oliphas are preparing a new weapon, so they can fire next round.
Monsters have no missiles to fire.
1st movement phase:
Takashi and Callin charge towards the direction of the horse. They are charging (as per their intent to move/melee) so they move at 2x distance. Takashi is at 180'/rd and Callin is at 120'/rd - so Takashi moves back to where he was. Callin is charging and has passed where the horseman started out at. Graian moves at a more sedate pace of 120'/rd, so he is closing in on an angle towards the horse, but not enough to be in danger of melee.
Now this is where things get interesting. The bandit is still supplying "input" to the horse and is blinded. So, confusion reigns. That means, the direction is somewhat random as to where the horse will go. 1, left 45d, 2-4, straight on, 5 right 45d, 6 - reroll, but as the rider has confused the horse, it will be in the opposite direction (towards you guys again). The dice do not lie, the horse/rider keep moving north, but at 90'/rd. So they move 45' north. Takashi will be in melee at the end of his charge, but Callin and Graian will not.
2nd missile/spell phase:
No missiles
2nd movement phase:
The horse/rider finish their 90' move north.
Takashi finishes his charge and is in melee with the rider. Callin is roughly 45 to 50' away from the horse/rider. Graian is a bit closer at 30' away.
3rd missile/spell phase:
No missiles
Melee phase:
Takashi's charge ends with a flurry of swings with his battle axe at the fleeing bandit. Several of them hit and the bandit looks wounded. However, whether it's panic or sheer will of force, the horseman remains mounted on his steed and looks to still try to escape!
END OF ROUND!
2 Apr
Rolled a 15 +1 (1st lvl fighter) for a total of 16. I just noticed that I should have also added a +2 for charging, which would make the total of the roll an 18. Theoretically, I am also in a rear position, and could thus also add another +2 bonus, taking the total roll to 20. Since the rider is blinded, maybe I would get something else (or an adjustment to his AC?).
2 Apr
Assuming that is a hit, I will roll my damage (1d8) below as well - 3 pts of damage.
3 Apr
That is indeed a hit. Let's see if the bandit is unhorsed. Now, interestingly, there's not a lot on mounted vs. unmounted that I recall, so give me a few minutes to read OSRIC and see if they have any guidance. The reason I'm going with this is because he's blinded, and therefore there's not the need for you to have declared that you were attempting to unhorse him (as versus just killing him). So... Hell, there's more on Aerial combat instead of mounted combat. Probably because the assumption was "use chainmail 1:1, you fools!" Which CM has you state if you're unhorsing or not. Sooo... back to the random aspect. I'm having him roll another 4d6 under/equal his dex to stay mounted. And, he does! This guy is hanging on for dear life! In that case, he's done 3 checks in a row, I'm ruling he's hanging on in superhuman fashion and won't be knocked off by random chance.
Roller
3 Apr
Monsters roll for initiative: 4.
PC roll Initative: 5.
Horse/rider movement: 3 - straight on. I give it a 10% chance the rider kicks the horse into a full out run (double movement), otherwise I'm going to rule half. 35% - 90' round movement.
7 Apr
Round 3:
Takashi has closed into melee with the blinded, panicked, but remaining-mounted bandit. The bandit is injured. Graian has moved at a more leisurely pace to get within what he believes is range to throw a dart. Callin is charging as well, but having started farther away, is still about 30 to 40 feet away. Atacius and Oliphas have readied their slings. What will you do?
DECLARATIONS:
Takashi - Takashi will take another swing at the bandit with his battle axe, attempting to finish the rider off. (Since he is in engaged with the rider and horse, I assume that even if the rider/horse wins initiative that I will still receive a "free" attack as he moves out of the zone of engagement) @Alan Krause It does and yes, if he moves/flees, you get the free attack.
Atacius - "DON'T KILL HIM! WE NEED ANSWERS!!!" he yells as he swings his sling.
Callin - will continue his charge towards the rider and attempt to smite the man should he not already be downed!
Graian - Will move towards the riders expected path (North it is), the idea is to intercept him and throw a dart if the rider escapes the melee
Oliphas - Will follow Graian and attempt to use his sling if he can get a clear(ish) shot
INITIATIVE:
PCs: 1
Monsters: 3 - Monsters have initiative.
RESULTS:
1st missile/spell phase:
Monsters: no missiles.
Atacius: Atacius slings a stone at the melee, hoping to the horse (or anyone but Takashi, I'm sure), but misses everyone in the melee.
Oliphas: holds fire for a subsequent missile phase.
1st movement phase:
The mounted bandit, perhaps sensing that he can escape, keeps the horse on the same direction, but does not slow down, therefore giving Takashi an immediate attack of opportunity. Takashi takes the opportunity, but whether he meant to or not, his battle axes sinks with a sickening "thunk" and the bandit cries out as he falls off the horse... falling to the ground dead.
END OF COMBAT.
Roller
7 Apr
7 Apr
Rolling for Takashi's attack of opportunity - modifiers in effect: +1 (1st Level Fighter) -1 (target is mounted) +2 (target is retreating) +2 (attacking from rear). Total modifier is +4. Rolling 1d20+4 with a result of 20. With the target's AC, I am assuming that is a hit. Rolling battle axe damage of 1d8 with a result of 4.
7 Apr
Yay! Hope you don't kill it though :D
7 Apr
That's what the cleric is for!!! :> I knock em' down, he heals them back up... Hehehe!
4 Apr
Rolling 1d6 for initiative... 1. Wow
5 Apr
LOL, that means we get good rolls for the rest of the round ;)
6 Apr
Let's hope that is how it plays out... ;-s
.
7 Apr
1d8 - 1/west, 2/nw, 3-6/n 7/ne, 8/e - give that the rider is likely to now keep going and not necessarily change direction, although he's blind. 1d20 natural 20 that the horse stumbles and throws the rider, otherwise, direction as rolled.
The dice tell the story, no stumble, rider keeps heading north. 1d6 1-5, same speed, 6 rider/horse increase (panic?) - same speed 90' round.
7 Apr
Fall 2, 56AD - Early morning
The horse, unburdened by the now-dead bandit, senses its opportunity and flees at a fast speed, whinnying. It heads towards the east. The bandit lies crumpled to one side, quite dead.
Callin sees his hammer lying in the debris of the caravan and can retrieve it if he wishes.
What would you like to do now?
7 Apr
Takashi wipes the blood from his axe, cleaning it of the bandit's blood.
"I was hoping to be able to question him, but with him on a horse and fleeing, I didn't have too many options. Callin, anything you can do for him?"
7 Apr
Callin retieves his hammer and joins Takashi over the bandit looking over his wounds. ((I'm assuming there is nothing Callin can do...please correct me if I'm mistaken)) "I'm afraid you have done your job too well my friend. There is no life left in this man to save. It seems the Light has shined down upon him in judgement this day." Callin pauses as he looks around at the others. "It seems we stopped the immediate threat for us, what do we think our next actions should be?"
8 Apr
Atacius trots to where the dead man is. "Well, now we know you're deadly with the blade." he says to Takashi. "But there's also the flat." he adds with a grin as he kneels next to the body and search it.
9 Apr
In his belongings, of which there are few - a few coppers and silvers, some food, there is what appears to be a burnt remnant of a journal. There are a couple of pages that appear to show normal caravan activities, where traveled, goods sold on the way, rations consumed, etc. The last page, though, names the 5 of you and speaks to the writers "deep cuncerns about the guards we hired yestday. Fear they may have ties to Delmonte." It is signed with a "G."
9 Apr
"Well, well, look what we have here. I'm no scholar but I bet this is Grenweeve's writing. The bastard wanted to frame us and Delmonte in one move." he says showing the journal to the rest of the group while keeping the money and food.
"Maybe if we find this Delmonte guy... he won't be happy about this... he could even take care of Grenweeve for us, huh?" he ponders aloud.
9 Apr
"A tricky proposition, Atacius, but a worthy idea. If we run into Delmonte on the way back to the keep, we can talk it over with him", Takashi says with a grin.
7 Apr
Returning his dart to his carrier Graian wanders over, "We stick with the original plan and head back to the Keep."
8 Apr
"Agreed", sighs Takashi.
8 Apr
"Yes that seems the best course of action" Callin says.
9 Apr
Oliphas nods his head in consent
9 Apr
"Back to the keep then!"
9 Apr
OK, so if you are heading back to the keep and are done with this area and what is here, I'll move things forward.
10 Apr
OK, Takashi is good.
Graian agrees
Atacius agrees too.
Callin is ready to go, according to Joe in the comments.
Oliphas is ready (based upon Alex's comments too)
10 Apr
Move it forward!
10 Apr
Sounds good to Takashi.